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  • July 29, 2025

Nevergrind Online. Favorite game went into release

250 hours in early access. I tried all classes. Pumped almost the maximum warrior. And this path is just beginning, ahead of the adventure. Together with the release, the first season and the new Ladder starts. I tell the general provisions about the game and about personal impressions.

Nevergrind Online is a unique old -school Dungeon Crawler with rich functionality. You can play one or on the network, in mmorpg mode. Of course, much more fun to win the team of players.

If you explore the dungeons with a group of comrades, then the complexity increases sharply, but the awards become much richer.

The game has a decent number of races and classes – 14. The race affects the gameplay not so strong. The ability to take the class and small, insignificant bonuses to stats depends on it.

Classes are completely different. They differ from each other dramatically. Each class has its own set of skills and a role on the battlefield.

During the creation of the hero, you can also choose the floor, portrait (neuroseta), hardcore or ordinary passage, season mode (called the “staircase”, start from scratch) or ordinary (“eternal”) game.

When the character is created, we get to the local city. Here we study skills (academy), we will identify objects (pharmacist), improve the inventory (merchant), store the obtained items (bank). You can create your guild. We go to Dange through the tavern.

In the future it is planned to add an auction and craft of objects.

I tried to play almost all classes. We will have to absorb a lot of information and show perseverance to make even one good character.

I had such a warrior. Even having gained a decent level and scouring Megaton of different shmota, I can’t say to the end that I revealed the class. The effectiveness is affected by the understanding of their skills and the presence of good equipment.

Skils are easier. You can nonukcasinosites.co.uk/5-pound-deposit/ always read the description, if something is not clear, ask more experienced comrades. Basically, you need to ensure to attack monsters in the most effective way. For example, penetrating damage is not cut by armor, and enemies from the back row receive 50% less damage from most attacks. There are a lot of such subtleties and jokes.

Topic number one, which, in fact, is devoted to the game – equipment production. Levels will be stuffed one way or another if you play, but everything is not easy with things.

Equipment here is alpha and omega in total. Some single successful clothes can reinforce the hero repeatedly. It is especially worth paying attention to maximum items and things with talents. Really cool equipment falls extremely rarely. You can increase the chances of the extraction of powerful items if you clean the dungeon in the coope. The more people (up to 5 people), the better.

Many new legendary items were added to the release version. I would very much like to have a really cool gear to fall more often.

The pumping of the character is largely reduced to the definition of talents. If that-they can be redistributed for inexpensively at any time, try some new builds. Each class has three talents. Pumping, without taking into account equipment, you can almost two. There are not a few points to take top perks on two trees.

Fortunately, objects can fill the levels of talents over the limit, the more there are, especially necessary for the build, the better.

The game can be held at three levels of complexity: normal, nightmare and hell. All the most interesting, of course, happens on the last. Each battle, especially with elite and bosses, turns into a kind of puzzle. A couple of errors and the hero can measure easily. Fortunately, in normal mode (not hardcore), the price of failure is almost zero.

There is one simplifying torque. Suppose the hero was won by Elitnik some unpleasant build for us. The next approach to the battle will be in the same place, but with other monsters. They will be generated again randomly after the death of the character. That is, the forehead is not forced to hollow the forehead.

Each time, Danges are generated again. This includes the architecture of levels, the presence of different enhancing altars, treasures, specific monsters. Only bosses are unchanged, they already either kill them or not. If an unparalle, then you can pump in the dungeons simpler, lower than the level.

The game, of course, is very amateur. Personally, I really liked her. You can play it calmly for years, what I do. If one hero is fed up, then you can start a new class, start pumping. And so-beauty, ran a dozen dungeons, listened parallel to something.

Only in appearance everything looks just. In fact, here you need to study your character very well, and complex battles turn almost into chess parties. Very happy mining is really rare and valuable equipment. There is a lot of it in the game, but it is very not easy to get it. The greater the joy of decent prey.

 Simple but pleasant graphics.

⠀ A wide variety of classes and races.

♥ many types of opponents, relatively complex battles.

# Random generation of each dungeon. Except for bosses.

⠀ You can play solo or in coope. You can overcome offline or online, it will be two types of heroes that do not intersect. In the group only online.

~ Very good complexity balance. The more people in the group, the more difficult the battles.

# Gigantic number of types of equipment. At the same time, valuable equipment is really valuable and difficult. The properties of objects are formed randomly.

♥ Russian text of the text.

😐 Musical and sound accompaniment monotonous. But it seems to be normal. Somehow I played 250 hours. True, the sound in the game reduced and listened to something in parallel, usually.